Friday, January 13, 2012

Top 8 Hyren

Top 8 Hyren
This one's for all the fan-boys out there. We all know you love the hyren, especially if you watch the tv-show (I refuse out of principle, but I don't begrudge others their awkward animation). Here, without any more preamble, are the Top 8 Hyren of the Moonlands. 

My controversial pick of this Top 8 is Magma Hyren, and for a couple very important reasons. First of all, he costs 3 energy to play, making him accessible even in Cald, a region known for its low energize rates and in which energy is at a premium. Second, in Scroll of Fire/Last Words direct damage decks, Magma Hyren just glues things together, with a Fireball of his own to complement your Ergars, and Healing Flame to put energy where you need it. Sure, Creatureless Cald doesn’t like him, but if your deck uses Creatures for direct damage or for attacking, I feel you should pretty-much always play 3 of this guy. Sure, Volcano Hyren is much more devastating (especially with Valkan <3), but how often can Cald Magi really cast fat Creatures? I realize Magma Hyren’s power level is far below every other card on this list, but he’s reliable enough to be an auto-include every time I try out a Cald deck, and most other hyren never get to that status. 

Without freezing cards, Nar decks just don’t do anything, and Frost Hyren delivers on that score. Sure, ol’ frosty is the worst of the Arctic creatures because he’s so costly, but he’s still so good because the freezing ability just turns on the whole rest of the Nar deck. Also, he can randomly hose decks for playing too many Relics, but smart play will generally make Frostbite a non-issue.

Card drawing = good. Dreamwarp (2!) = good. The only reason this card doesn’t rank higher is that it’s not as splashy a card as some other hyren out there. The fact that it’s really not a Paradwyn card hurts it a little, but even out of Bograth, this card is better than ok. The flexibility (energy cost 4-8) and momentum this card brings to the table are huge assets to any deck running him.

What a tank. This hyren is so annoying to attack into because you have absolutely no idea how effective your attack will be, you just know it’ll be bad. This creature does everything its region wants to do: makes attacking hell for the opponent, but more than that, it goes best with the best Weave Magi. Bo’Ahsa + this = can’t attack anything. Kesia has this as a starting card. The price is right for Ninx to play it off an energize, etc.

Swarm decks beware! A Reef Hyren and a reasonable store of energy on your Magi ensures that decks like Bograth just, well, die. Any deck trying to lay out a ton of Creatures (i.e. probably over 50% of decks in MND) has to have a removal Spell for this guy first, or some other way to shut it down (Rayje’s Belt, etc.) or be in a lot of pain. Granted, Reef Hyren does almost nothing on the turn after they play all their guys, but still. Here’s a hint: Starting: Voda.

As boring as Naroom’s go-to fatty-boom-boom sometimes is to play with, there’s no denying his power level. Traitor’s Reach even gave FH more toys to synergize with in the form of T’Dek’s Weebo power and Remember Ring. It really doesn’t matter what kind of Naroom deck you’re building, this card is a strong choice. Furthermore, if your deck can’t stand up to this hyren (and many decks people make can’t), your deck needs serious help (or you need to change to another deck).

Super-broken ability, the crux of an extremely strong deck type (Emlob + Undream). This hyren does everything. It can slug it out with the best of them because it’s so huge, it costs nothing, and is probably the best post-errata way of gaining an obscene amount of energy on your Magi very quickly. Funnily enough, the Cerulean City gym leader here is one of the few Creatures in the game who is better off the board than on.

If you haven’t played with this card, you need to. Tempest is my pick for the most busted hyren effect in the game, and flat-out one of the best Creatures 2i ever made. If you give this thing the right support, it will tear through 2-4 enemy Creatures no sweat, which is a LOT of value. Either he casts removal spells cheaply or he draws cards as he attacks, and both things are great. If you’re skeptical at all, just Warrior’s Boots this thing into play with a Storm Ring on the board and a good Spell in hand. You won’t be disappointed.

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